— PROJECT NAME
Zicam "Cold Monster"
— ROLE
Modeling, Sculpting,
and texturing
I modeled and sculpted the "Cold Monster" for Eight VFX. The software used was maya and zbrush. Much of the ad was done practically however the director decided for a couple shots to use CGI, to get the facial animation to look more natural.
— PROJECT NAME
Kidult Frosted
Mini Wheats Ad
— ROLE
Modeling, Sculpting,
and Texturing
Modeling and sculpting of the food assets was done for Shuttlecraft TV. The software used was a combination of maya and zbrush.
— PROJECT NAME
Blackforest Gummy's
— ROLE
Modeling, Sculpting,
and Texturing
For this project I sculpted and textured the various Gummy bear characters for this Blackforest Gummy bear ad. The software I used was zbrush and maya. The client was Shuttlecraft TV.
— PROJECT NAME
Theodore Roosevelt Presidential Library –
Rangers Wanted App
— ROLE
Modeling
Texturing
Rigging
Animation
For the Theodore Roosevelt Presidential Library Augmented Reality App called Rangers Wanted, it was my responsiblity to model, texture, rig and animate the various forest critters.
Software used to create creatures was Maya, Substance, and Zbrush.
— PROJECT NAME
Seagrams Ad
— ROLE
Modeling, Sculpting,
and Texturing
I modeled, sculpted, and textured the various fruit assets for this Seagrams ad while working for Charlx. The software used was Maya and Zbrush.
— PROJECT NAME
Mrs. Dash Ad
— ROLE
Designed, sculpted,
modeled, and textured
While at Taylor James, I had the opportunity to design, sculpt, and texture the various novelty salt shaker characters for this Mrs. Dash ad. Software used was Zbrush and Maya.
— PROJECT NAME
Taco Bell Combo Ad
— ROLE
Modeling and Sculpting
While at Mirada I modeled various food assets for this Taco Bell Combo Ad. Software used was Maya and Zbrush.
— PROJECT NAME
Goodness Knows Ad
— ROLE
Modeling, Sculpting,
and Texturing
For this Goodness Knows Ad, I was tasked with modeling, sculpting, and texturing various food assets while at Taylor James. Software used was Maya and Zbrush.
— PROJECT NAME
Washington Lottery Ad
— ROLE
Texturing
For this Washington Lottery Ad, I was tasked with texturing and adding additional details to the various models while working for Alma Mater TV. Software used was maya and zbrush.